🎹 The Keys to the Festival – v0.5.6 Dev Log

I didn’t mean to go back to the QuickServe Pavilion. Not really. I was already laying out the scaffolding for Infinity Lake, getting those answer buttons mapped and that lake-glow logic ready, when something hit me…

“Wait a sec—this could go deeper.”

Way back in my Counter-Strike days (🖤), the keyboard was my favorite controller. Yeah, I love analog sticks and pressure-sensitive triggers as much as the next wave rider, but there’s something magical about those chunky, clacky keys. WASD? That was home base. Always fast, always tight. Even now — if I don’t have a real piano in front of me, I’ll just load up a VST and play my ASDFGHJKL; like a MIDI controller.

Fun fact? The main QuickServe track — that sweet, bouncy OG groove — was literally recorded using my typing keys. I was being lazy, sure. But also… inspired. 😎🎶

So by the time I was building out the Infinity Lake layout, I realized I’d been building toward this all along. Keyboard input wasn’t just a fallback. It was the secret sauce. And now? It’s fully live.


🎮 Infinity Lake Keyboard Controls (so far):

  • A / S / D or 1 / 2 / 3 — Select your answer
  • Shift + E — Ends your game (Patch said Shift was a good idea — agreed)
  • J / K / L — Switch math modes (okay this is still a bit broken but almost there)
  • M — Toggle mute (🔥 just added this for consistency)

That opened the door to something bigger. Patch and I talked through it, and suddenly we were building a whole new layer of input:

inputManager.js — the unseen stagehand
Like some backstage festival worker with a headset and a clipboard, inputManager.js now quietly routes every keyboard input, based on what mode you’re in. Whether you’re in QuickServe or Infinity, it keeps the signal flowin’. 🎧

And honestly? It rips.
You can:

  • Tap buttons on your phone 📱
  • Click with a mouse 🖱️
  • Or fly through problems like a keyboard wizard 🔥🎹

Fast. Clean. Responsive. Keyboard FTW.

🎹 QuickServe Keyboard Layout

🔢 Number Input

KeyAction
0–9Add number to your answer
.Add decimal point (haha i actually did NOT test this…)((it works…))
-Add or toggle negative

🧼 Controls

KeyAction
EnterSubmit your answer
BackspaceClear your current answer
Shift + RReset the game — stop music, restart timer, reset math mode
Shift + EEnd the game early and jump to result screen (Kind of useless in QS but it’s there if you want to end the game early..)

📊 Mode Switchers

KeySets Math Mode
JAdd/Sub (easy XP)
KMultiply/Divide (medium XP)
LAlgebra (big XP!)

🔇 Audio Toggle

KeyAction
MMute or unmute the audio (also updates the mute button label)

✅ All keys are:

  • Live only during QuickServe Mode
  • Handled by inputManager.js
  • Fully integrated with the visual keypad and app state (That was the tough part. I realized I had to clean some spaghetti sauce off the Pavilion stage.)

I also fixed a little jukebox bug that kept it from going to the next song — now it plays straight through like it should. Tomorrow I’ll probably take a deeper swim in Infinity Lake. There’s something mystical stirring out there…

But for now?

I need to remember:
Sleep is power.
Not a delay.
My brain does better work with rest, not 3am false heroics.

🌙 So I’m signing off.
v0.5.6 is live, and the keyboard is no longer just for code.
It’s part of the show. 🎤💫

wanna see a scary photo? lol:

This AI stuff is so weird… lol…It actually doesn’t look too far off…just told it I’m a standard white dude who had long hair as a teen in 2001…that’s not what I look like…but its not NOT what I look like either..

ArE yOu LoOkInG aT mE, pAtCh? ….

Here’s more of what I wanted..:

This guy aint got no Dr. Pepper though…

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