💾 DEV NOTES — 🍧 SnowCone MathFest — 06/29/2025 NIGHT SESSION 💾
✅ Major Wins
- 🚀 Deployment Successful! — Site published via
gh-pages. - 🧠 SoundFX Working — Confirmed correct file paths with Vite-safe
import.meta.env.BASE_URL. - 🔊 SFX Over Music Confirmed — Music and SFX layer perfectly (as they should, cosmic law).
- 💀 Phil Lives! — Pose engine fully functional; Phil stays in front of the grid lines now.
- 🌈 Grid Pulse Fully Wiggling — Wiggle intensity, opacity, and scale math dialed in.
- 🎚️ Mute + Reset Logic Functional — In-mode mute works, but global mute still persists as boss.
- 🎶 QuickServe Track System Refactored — No more layered chaos. Tracks behave.
- 🔥 Full MusicManager.js + SoundFX.js Refactor Complete — Clean, predictable, solid.
🪲 Notable Bugs / Issues
- ⚠️ Reset Button Quirk — Sometimes needs to be hit twice to fully restart music and mode cleanly.
- 🌀 GridFX Pulse Lag — Needed explicit
gridFX.initGridGlow()in correct lifecycle spot. - ❌ 404 on Audio (Earlier) — Caused by missing
import.meta.env.BASE_URLin paths. Fixed. - 💀 StopTrack Null Error — Happens when trying to stop a non-playing track (add guard).
- 🌌 Chunk Size Warning on Build — App over 500kb gzipped. Harmless for now, but we can modularize later.
🎯 Next Up — Priority Tasks
- ✅ Fix reset behavior — make reset fully kill music + restart everything reliably.
- 🚦 Add a visual mute indicator (toggle icon updates in QS mode + Options menu).
- 🎶 Optionally wire QuickServe to only play main track for now (remove bonus songs if desired).
- ✨ Polish the grid pulse — maybe wiggle both X and Y slightly for more funk.
- 🏗️ Consider chunk splitting or lazy-loading modes to reduce build warnings (future task).
🌈 Stretch / Fun Ideas
- 🚧 Deploy banner — “🚀 Deployed at ${timestamp}” popup or dev-only watermark.
- 🥶 SoundFX volume slider (or at least low/med/high toggle).
- 📟 Add track name + SFX debug log somewhere (dev overlay toggle?).
- 🎨 Add subtle hover glow to keypad buttons.
- 🤘 Animate Phil to scale up/down or wobble slightly when score increases.
🧠 Notes to Future Self
“No tracks should EVER play at the same time.” — Jeremy, 2025 🔥 (Tattoo this on the repo.)
🎧 “Sound FX absolutely CAN layer over music. Cosmic law permits it.” — Also Jeremy.
Cosmic Phil lives!! 🔥💀 After drifting through the void for a while, the cosmic math sage has officially returned — moving, grooving, and holding it down at the QuickServe Pavilion. As always…he showed up just in time.
Not only is Phil vibin’ on screen, but he’s fully modular now. The pose engine works. He chills, he hypes, he celebrates — all synced to the flow of the game. Oh yeah…and the speakers are plugged in this time. 🎶✅
Music and sound FX are fully wired. QuickServe finally feels alive with sound. No more weird overlapping chaos, no more phantom tracks. The jukebox works. Phil bops in front of the grid glow now — where he belongs.
QuickServe itself? Completely functional… sorta. If you’re into addition, that is. 😅 Subtraction, multiplication, division, and algebra are all “coming soon.” The full game pad is there — the logic just isn’t wired up yet. One thing at a time…
Honestly? This update is sneaky bigger than it seems. Behind the scenes, I’m really building two modes at once. Every decision made here feeds into how Infinity Mode will work. This is foundation-setting, not just bug-squashing.
Short session tonight… but huge vibes. Cosmic Phil is back. Music’s on. The grid glows. Game logic next. Chow! 🍧🚛🔥






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