🧊🎮✨ SnowCone Dev Blog — v0.2.5: The Grid Is Locked, Baby ✨🎮🧊


I love games.
I love playing them — always have — and for the longest time, I dreamed of making one. I used to think you just made some art, slapped it in a folder, and boom — game. But the reality is wild. Code is magic. It’s binary turning into motion, rhythm, interaction. But it’s also tiny. Tiny choices. Tiny tweaks. The whole thing is made of small.

These past few days weren’t flashy. I wasn’t prototyping a new game mode or animating some mind-blowing math wizard. I was doing what no one wants to do — getting the menu system to finally, finally behave.


✨ Welcome to the Real v0.2.5

I slapped the label v0.2.5 on this project a few days ago… but truthfully? That wasn’t it. This is.
Now the layout is locked.
The grid is clean.
The background PNGs line up across desktop and mobile.
It actually looks like I’ve been trying to make it look — and that’s a big win.

Is it perfect? Nah.
But nothing ever is. Not to me.
And that’s okay. It feels right, and that’s what matters.


📱 Mobile Was the Boss Battle

Desktop? Easy.
I test it, tweak it, lock it down.
Mobile though? That thing was a ghost. A slippery, shape-shifting illusion. I had to fight against pinch zoom, weird viewport units, font scaling, label drift, and layout shifting every time I touched it.

But I found the way.
Now it scales clean. It looks acceptable, even good. I’ll take that as a victory.
I’ll probably still build myself a shortcut soon so I don’t have to wait on a GitHub Pages push to test it every time — but those pushes… they give me something beautiful.

A break.


🍹 Little Rituals That Keep Me Going

Every time I deploy and test mobile, I step away.
I get a smoothie. I talk to a friend. I play a game. I walk.
And those little rituals matter just as much as the code.

The app needs time to breathe.
So do I.


💡 What’s Working Now?

  • 🌠 Main Menu Layout — Stable across all screens
  • 🎵 Music Player — Functional, swappable, and loopable
  • 🌌 Cosmic Modal — Tabs work, info saves, settings apply
  • 🍧 XP + Badge Data — Still hooked up and waiting for action

🛠️ What’s Still Not a Game?

Uh… yeah. It’s still not a game.

Not yet.

And I’m okay with that — because the system works. And now it’s time to extend that system to the rest of the modes.
I was gonna tackle transitions next (Patch had a vision — to work on the Split Cone transition — and I still think it slaps), but I’m pulling a pivot:
I need to confirm that the other labels and scene loads actually work first.

Once those are firing? Then I’ll add the split cone magic.

(And yeah, I already know I’m gonna want to tweak it to hell and back. That’s just the process.)


🔮 What’s Next?

  • 🌀 Mode Entry Testing
  • 🍦 Split Cone Transition FX
  • 🧼 Minor Cleanup + Refactor
  • 🎶 Maybe some new tracks for the jukebox?
  • 🛸 Eventually… Game Modes. For real.

As long as it plays,
it stays.

See you in v0.2.6. 💫

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