🧊 June 7, 2025 – Back on Ice: The Background Awakens

Today was huge. I finally locked in my package.json and it feels like that one moment in a video game when the tutorial finally ends and the real journey begins.

It may not sound like much — but that file was mental quicksand for weeks. Now it’s done. Even though I’m barely scratching the surface of what it can do, it’s there, alive, and loaded with potential. Patch doesn’t even remember half the stuff we wired in, but that’s on me now. I know I can unlock more power from it later.


✅ GitHub + Vite = Real Flow

I spent the early part of today battling my workflow — again. But by 4:45PM, I had my Vite project talking to GitHub and actually deploying. That was a turning point. I had a working dev server, a real build process, and GitHub Pages rendering my game the way it’s meant to look.

Once that clicked, it was like — yo, I can roll again.


🖼️ Return of the Background PNG

There she is. Glorious. Locked to the screen. Hello again, old friend. This app feels like SnowCone MathFest again the moment that background loads in.

That background is doing a lot more than just sitting there too. It’s the anchor for everything:

  • The CSS grid is balancing around it.
  • The menu labels are floating in alignment.
  • And soon? I’ll be dynamically swapping between 15 unique backgrounds like it’s a seasonal snowcone skin swap party.

They each have a story, a vibe, and a mood. But first — we gotta fit each into the system. That’s the next battle.


🎛️ Buttons? Nah. I’m Leary Now.

After that nightmare week of button drama (you know the one 😤), I’m suspicious of anything with a click handler. Still haven’t added my title PNG back yet. Not ready to trust again. But I did leave the grid labels in place — not because they’re useful right now, but because they help me confirm the grid is rendering exactly where I need it.


🎯 The Next Big Push: Profile System

Before I chase down any more modes, I’m turning my focus to the profile system. This game is starting to have real progression — XP, background unlocks, badge logic — and players need a place to see that.

Stuff like:

  • “What’s your groove name?”
  • XP progress bar with percentage
  • Grid of glowing cones (aka badges)
  • How to save your data (real talk about local storage)

All of that will live in the Profile modal. If I can lock that down soon, it becomes the central hub for the player’s identity in SnowCone MathFest.


🧠 Dev Wisdom: Stay in the Driver Seat

Patch (my AI coding buddy) has ideas. Too many. And not all of them work in Vite. I’ve learned to say:

“Nah ah, try again in Vite, bitch.”

We fight. We cuss. But that’s how it is. Game development is heavy. You gotta find levity where you can. Today was a big one because I stood my ground and pushed through with real intentionality.


💤 Until Tomorrow…

I wouldn’t bother checking the site too much right now. There’s no options modal yet. Still no title click. But I’m back in the groove. If the vibes hold, I’ll be wiring up the rest of the profile and getting this baby ready to dive into actual game modes next week.

Stay frosty, thanks for reading, and remember:

Every frozen cone starts with one chill scoop.
🌀🍧🛸

– JPS Grooves
Cone Commander, Front-End Time Traveler

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