Yo yo, from deep within the neon woods of SnowCone MathFest development, I emerge — not with answers, but with a glowing trail of glowing console logs and vision fragments. This moment right now? It’s pivotal. It’s where everything gets hard and holy at the same time. I’m camping out in the codebase, tuning frequencies, and waiting for the SnowConers to arrive. 🏕️🧠✨
🎵 MUSIC PLAYER REBORN: No More Embeds, No More Limitations
The old SoundCloud iframe? It’s toast. Gone. 👋
Why? Because perfection demands control.
The SoundCloud embed couldn’t be volume-controlled. Couldn’t loop elegantly. Couldn’t feel like us. So I axed it and began crafting a fully custom in-app jukebox using Howler.js. Now we’ve got:
- ▶️ Play / ⏸️ Pause
- ⏮️ / ⏭️ Skip
- ⏪ Rewind / ⏩ Fast Forward
- 🔁 Loop Mode
- ⏱️ Progress Bar + Timer
- 🌟 Glowing visual container that fits our aesthetic
It’s no longer just music — it’s atmosphere control. SnowCone MathFest is about mood, rhythm, and immersion, and this new system lets me fine-tune that vibe completely.
Still very much in testing phase….
🧑🚀 USER PROFILE TAB — Local, Personal, Magical
Bro, this ain’t just a menu anymore… it’s a portal to self. The new Profile tab (formerly “Badges”) is legit the beating heart of the whole app. Why?
Because we now have:
- Custom usernames: “What’s your groove name?” ✍️
- XP system: Every answer, every vibe earns progress
- Badge (aka “Cone”) tracker: Earn glowy math trophies
- Settings toggles: Difficulty, mute, all locked in your own little SnowCone data pod
- How to Save Progress section: Tells you exactly how your journey’s saved using localStorage — no login, no servers, just you and the cone path
We’re talkin’ real data integration through the CDMS brain — a centralized storage system that tracks your whole vibe: scores, progress, settings, badges. I didn’t build this into the menu last time, and it burned me later when modes couldn’t talk to each other. Not again. This time it’s clean.
⚙️ STRUCTURE IS EVERYTHING
Behind the glow? We got scaffolding.
Scene Manager. Transition Loader. Centralized Data Logic.
These aren’t just files — they’re my compass in the dark:
/js/dataManager.js: Where your progress lives, breathes, remembers you./js/sceneManager.js: Makes sure modes load clean, don’t overlap, and never glitch out./js/main.js: Launches modes, installs prompts, ties it all together
And let’s not forget the CSS grid lock that anchors all our visuals like a tent in a digital windstorm. Every label, every neon pulse — it’s locked to the art. We ain’t drifting anymore.
🏕️ FINAL THOUGHTS FROM THE FOREST
It’s quiet out here, man. Like, cosmic quiet. I’m deep in dev — alone in the forest, setting up tents, tuning the synths, carving out space for what will be the SnowCone festival grounds. There’s no crowd yet. No cheering. No downloads. But I know they’re coming.
I see it.
Kids lighting up when the cone glows.
Teachers vibing out to the lo-fi loops.
Math ghosts giggling in the background like “you did it, JPS.”
This app isn’t a product — it’s a ritual.
So yeah, I’m camping alone right now…
But I’m prepping the party of the decade.
The glow will guide them. The cones will call them.
And when they arrive? It’s gonna be magic.
🍧 Until then, I build. I wait. I believe.
🌀 Stay frosty, stay glowing —
JPS Grooves, Cone Commander of the Code Tent
🪩 Next up?
- Finish modal sync to game logic
- Add profile input + XP meter to the Profile tab
- Hook up audio settings
- Finalize QuickServe mode scoring + XP
- Test scroll behavior and save warnings
Drop a snowflake if you’re still reading ❄️
We’re gonna get through the woods together.






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