Every time I think I’ve figured it out, something new crashes in like a wave of neon light — a better idea, a weirder layout, a fresh perspective. This project never sits still, and honestly, neither do I.
SnowCone MathFest is the wildest thing I’ve ever tried to build. It’s a math game, yeah, but it’s also a music player, an art piece, a little world in your pocket. Every day I work on it, the vision comes together a little more — crystal-clear, rainbow-glow, pixel-tight.
I told myself I want it done by January 1st, 2026. That’s the goal. The launch. The moment someone else taps that snow cone and dives in. And I’ve got a plan to get there. I’m chunking out each system, one cone scoop at a time. Every mode, every badge, every XP pulse — it’s all in the works.
But the thing that slows me down most? It’s not bugs. It’s not burnout.
It’s perfection.
It’s almost getting it right, then suddenly getting inspired by something new — and wanting to rebuild the whole universe.
My brother hit me with a reminder:
“Just trust the process. Keep seeing it through.”
And he’s right.
The process is what makes it worth it.
The late night commits. The pixel wiggles. The hours just thinking about color timing and grid-lock ratios. That’s the magic.
I’m not building this for fame or money or downloads.
I’m building this so I can hand it to someone — a kid, a teacher, a dreamer — and they say,
“Whoa… this is cool.”
That’s the moment I’m chasing.
That’s what makes it all worth it.
I’m proud of what I’m doing here.
June and July are going to be some of the biggest dev months yet.
Stay tuned. It’s only getting brighter from here.
—JPS Grooves
🌀🎮🍧






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